2D/3D Graphics Support 3D graphics acceleration - nVidia GeForce2 Ti |
API Supported OpenGL, DirectX, DirectDraw, Direct3D | Compliant Standards FCC Class B certified, CE | Device Type Graphics card | Dimensions (WxDxH) 10.2 cm x 17.2 cm x 1.6 cm | Enclosure Type Plug-in card | Graphics Processor / Vendor 1 x nVidia GeForce2 Ti | Interface Type AGP 4x | RAMDAC Clock Speed 250 MHz | System Requirements Microsoft Windows 95/98, Linux, Microsoft Windows 2000 / NT4.0, Microsoft Windows Millennium Edition, Microsoft Windows XP | Video Memory Installed ( Max ) 32 MB DDR SDRAM | Video Output 2048 x 1536 / 60 Hz - 32-bit colour | Port(s) Total (Free) / Connector Type 1 ( 1 ) x display / video VGA / VBE / 15 PIN HD D-Sub (HD-15) female - 1 ª 1 ( 1 ) x display / video S-video output / 4 PIN mini-DIN female - 1 | Slot(s) Required 1 x AGP | Compatibility PC | Depth 17.2 cm | Height 1.6 cm | Width 10.2 cm | 2D/3D Graphics Coprocessor / Vendor NVidia GeForce2 Ti | 2D/3D Graphics Support 3D graphics acceleration | Features OpenBIOS | Graphics Processor Data Width 256-bit | Memory / Video Installed ( Max ) 32 MB DDR SDRAM integrated | Min Operating System Microsoft Windows 95/98, Linux, Microsoft Windows 2000 / NT4.0, Microsoft Windows Millennium Edition, Microsoft Windows XP | Software included Drivers & Utilities, WinDVD | 2D/3D Features T-buffer, High-Resolution Antialiasing (HRAA), NVIDIA Shading Rasteriser (NSR), High-Definition Video Processor (HDVP), multi-buffering, texture compositing, 16-bit rendering, 32-bit rendering, 32-bit Z-buffer, edge anti-aliasing, full-screen anti-aliasing | Analogue Video Format NTSC, PAL - RGB, S-Video | Colours Max Resolution (external) 32-bit colour | Fill Rate (pixels) 1000 million pixels/sec | Fill Rate (triangles) 31 million triangles/sec | Graphic Effects Bump mapping, alpha-blending, anisotropic filtering, bilinear filtering, environment mapping, gouraud shading, MIP-mapping, trilinear filtering, point filtering, perspective correction, specular effects, anti-aliasing, modifier volumes, flat shading, depth cueing, clipping, texture morphing, cube mapping, fog effects, reflections, spotlights, texture lighting | Max Resolution (external) 2048 x 1536 / 60 Hz | Supported Display Graphics VGA (640x480), XGA (1024x768), SVGA (800x600), QXGA (2048x1536) |
|