Whether you're a pro or a beginning artist, Bryce 5 is an easy |
way to create, explore, and animate extraordinary imagery. | It's perfect for multimedia, video, and the Web. Author | Matt Neutra takes you from the basics through some of the | more advanced features in this 11.5 hour Virtual Training Company | Bryce Tutorial. He will show you all of the tools of the interface, | how to create objects, editing terrains and trees, and even | lighting and camera use. | | Tutorials covered on this CD: | Intro | About this Training CD | What is Bryce 5? | What's New in Bryce 5? | Using Bryce Help | Bryce Terminology | Web Resources | | Getting Started | System Requirements | Installing Bryce 5 | Opening the application | Opening Bryce Documents | Creating New Bryce Documents | Setting Up the Bryce Window | Customizing the Interface (work area) | Quick Overview of the Work Area | How To Use Various Interface Elements | How To Work With a Bryce Scene | Place Objects | Move & Transform Objects | Delete Objects | Saving and Closing Bryce Documents | | Interface | The Bryce Window | The Working Window | The Control Palette | The Create Palette | The Edit Palette | The Sky and Fog Palette | The Display Palette | The Animation Controls | The Selection Palette | The Materials Lab | The Sky Lab | The Pictures Window | The Deep Texture Editor | The Advanced Motion Lab | The Pre-Set Libraries | Pull Down Menus | Graphic Buttons | | Tutorial 1 Basic Scene | Overview of Tutorial | Create a Terrain and Transform / Add Materials | Create a Volumetric Sky and Change Attributes | Add Some Objects to the Scene / Make a Model / Group it | Create Some Trees and Rocks | Adjust the Light in the Scene | Animate the Elements of the Scene | Render a Frame Then Render the Animation | Summary | | Creating Objects | Overview of the Object Types Chapter Overview | Procedural v.s. Primative | How to Create Primative Objects | Object Placement | Selecting & Deselecting Objects | Creating and Using Families | Using the Selection Palette | Creating Boolean Objects | Using the Presets Library | Infinite Planes | Infinite Slabs | Terrains | Trees | Stones | Symetrical Latices | Metaballs | Pict Objects & Working with Pictures | Geometric Paths | Importing Objects | Importing Objects | Summary | | Editing Terrains | Creating a Terrain | Editing Terrains - How to Open the Terrain Editor | Overview of the Terrain Editor Interface | Using the Terrain Editor Tools | Using the Paint Brush | Filtering Terrains | Creation Models | Picture Terrains | Using Color and Clipping as a Visual Tool with Terrains | Saving Terrains | Exporting Terrains | Summary | | Editing Trees | Opening the Tree Lab | Overview of the Tree Lab Interface | Min Max Sliders | Branch Trunk Settings | Tree Settings | Foliage Settings | Tree Memory Dots | Summary | | Using Materials | The Structure of Materials | Surface Materials | Volume Materials | Material Components | The Pictures Editor | Shading Modes | Using Materials Presets | Materials Example | | Textures | The Structure of Textures | Component Output | Texture Tips | Summary | | Objects in 3d Space | 3D Space Defined / Coordinate Systems | Transforming Objects | Object Heirachies | Summary | | The Sky Lab | Sun and Moon Tab | Cloud Cover Tab | Atmosphere Tab | | Lighting | Overview of Lights | Placing Lights | Light Lab | | Using Cameras | What is the Camera? | Camera Properties | Animating the Camera | | Rendering | What is Raytracing | Rendering a Scene | Setting Up a Render | Rendering Animations | Network Rendering | Batch Rendering | How to Speed Up Rendering | | Animating | What is Animation? | Creating an Animation | Using the Animation Tools | Motion Paths | Animation Features | Efficient Animation Techniques | Tracking Objects | Using Heirachies to Create Complex Movement | What Can Be Animated? | Quicktime VR and Creating Panoramas | | Addendum | What Byce 5 looks Like on Other OS's | What Bryce Lightning Looks Like on the Client Computer | Web Links in Bryce | The Nano Preview Explained |
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