AutoDesSys formZ is a 3D modeling application that incorporates |
drafting and rendering. It's the perfect tool for architects, | landscape architects, engineers, product and interior designers, | illustrators, and animators, whether they are mature users or novices. | FormZ combines solids and surface modeling so users can create | any form, real or imaginary. The highly interactive interface allows | the user to generate objects graphically by using the mouse, through | numeric input through the keyboard, or by mixing methods. | Join Professor C. William Fox as he helps you to get the most out of this application. | | Tutorials covered on this CD | Introduction | Overview & Versions of formZ | About this Tutorial | The 3D Modeling Environment | Features of formZ | Installation & Memory Management | Launching formZ | | The Interface | Screen Features | The Graphics Window & Window Tool Palette | Viewing & Zooming | The Prompts Palette | The Colors/Surface Styles Palette | Getting Help | Turning Tools Off & On | Saving Your Preferences | Keyboard Command Differences between Mac & PC | | Drawing 2D Shapes | Drawing Rectangles | Drawing Polygons (Simple & Patterned) | Drawing Circles & Ellipses | Generating Line Drawings | Drawing Arcs | Mixing Straight Lines & Arcs | Drawing Spline Curves | Drawing Sketches & Stream Lines | Drawing 2D Enclosures | Drawing with Numeric Input | | Drawing, Viewing & Rendering 3D Objects | 3D Extrusions | 3D Extrusions Converged (to a Point) | 3D Enclosures | Heights of Objects | Plotting & Rendering Objects | Types of Facetted Objects Generated by formZ | | Generating 3D Primitives | Generating a Primitive Cube | Generating Cones & Cylinders | Generating Spheres | Generating Tori | How the Analytic Primitives are Displayed | Generating Spherical Objects | | Picking Objects | Picking & Unpicking Objects | The Topological Levels | Prepicking & Postpicking | | Moving, Rotating, Sizing & Mirroring Objects | Moving Objects | Reading 3D Space | Moving Entities at Different Topological Levels | Rotating Objects | Resizing (Scaling) Objects | Mirror Objects | Copying Objects | Numerically Defined Transformations | | Derivative Objects | Derivative 3D Objects | Ghosted Objects | Derivative Objects from Parts of Other Objects | Derivative Objects from Complete Objects | Derivative Surface Objects | Parallel Objects | Unfolding Objects | | Terrain Models | Meshed Terrain Model | Stepped Terrain Model | Triangulated Contour Model | | Objects of Revolution | Lathed Objects | Helixes | | Stairs | Spiral Stairs | Stairs from Paths | Stairs from Contour Lines | | Sweeps Along Paths | Axial Sweeps | Two Source Sweeps | Two Path Sweeps | Boundary Sweeps | Sweeps Along Faces of Objects | | Skinning | Skins Along Paths | Generating Nurbz from Skins | Cross Skinning | | Meshes | Plain Meshes | Smooth Meshes | Reducing the Resolution of Meshes | | Deformations | Profiles & Mesh Movement | Point Disturbances | Object deformation | | Rounding Objects | Plain Rounding | Controlled Rounding | | Curved Line Meshes | Controlled Curves | Controlled Meshes | Nurbz Meshes | | Patches | Deriving Patches | Growing, Stitching & Attaching Patches | Dividing Patches | | Metaformz | Generating & Evaluating Metaballs | Generating & Evaluating Metaformz | Modelling with Metaformz | | | Boolean, Trim & Stitch Operations | Union, Intersection & difference of 2D Shapes | Union, Intersection & difference of 3D Shapes | Objects Splitting Each Other | 2D Booleans for 3D Modelling | Trimming & Stitching | | Sections of Objects & Contours | 2D Sections | 3D Sections | Deriving Contour Lines | | Text | Placing & Editing Text | Text Along Path & Between Lines | Editing Text Control Lines | | Symbols & Instances | Creating Symbol Definitions | Placing Symbols | | Attaching | Attaching Objects | Point-to-Point Attachments | Segment-to-Segment Attachments | Face-to-Face Attachments | Setting the Justification Options | Object-to-Object Attachments | Attaching Surface Objects | | Aligning & Distributing | Aligning & Distributing Options | | Extending Segments to Surfaces | Extending Options | | Placing Objects on Other Objects | Placing Options | | Attributes, Layers & Querying | Coloring Objects & Their Faces | Placing Objects on Layers | Querying Objects & Their Parts | | Insertions & Deletions | Inserting Outlines | Inserting faces & Volumes | Inserting Holes | Inserting Openings | Deleting Points, Segments, Outlines & Faces | | Reference Planes & Their Palette | Defining Arbitrary Reference Planes | Switching Planes from the Palette | The Reference Plane Tools | | Views & Their Palettes | Saving Custom Views | The Viewing Tools | | Model Example - Three Story Building Frame | File Organization & Set-Up | Constructing Slab & Columns | Duplicating & Locating Slabs & Columns | Constructing & Duplicating Stairs | Visualizing the Model | | Model Example - Site & Small Building | Creating Walls, Openings and Insertions | Creating the Roof | Creating the Site | Visualizing the Completed Project | | Model Example - Sail Boat using Mesh Techniques | Creating the Hull | Creating the Mast & Sails | Merging Parts and Visualizing Project | | Model Example - A Flower using NURBS | Creating the Exterior Petals | Creating the Interior Petals | Creating the Bud, Stem & Leaves | | Model Example - Toy Duck using Cage & Patches | Creating the Cage | Editing the Cage | Refining the Cage Form | Converting the Cage to a Patch Object | Detaching a Piece of the Cage | | Model Example - A Mousehead using Metaformz & Patches | Creating the Head using Metaformz | Creating the Ears using Patches | Creating the Nose | Creating the Eyes |
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