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BATMAN Training Cuff



13 challenging activities across several areas of the curriculum, with a focus on logic and
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BATMAN Training Cuff
13 challenging activities across several areas of the curriculum, with a focus on logic and reasoning, to test the player.
The Cuff has multimedia content employing graphics, voice, music and sound effects.
The mobile training unit is worn on either wrist, with a detachable LCD-unit for gameplay in different enviroments.
It includes a speaker, LED backlight and a compass.
Batteries included.
For ages 5 years and over.

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