DirectXT 7.0 Cubic mapping and bump mapping |
Floating point setup engine | Reduced triangle setup time with backface culling support with 4KB on board cache | Multiple primitives support: lines, triangles, trapezoids, quadrilaterals, and other multiple-sided polygons | Gouraud Shading (alone or with textures) | Specular Lighting both diffused and specular lighting with reflections are supported with single-pass processing | Texture mapping with multiple filtering, lighting, palletting, and perspective correction choices | Anisotropic Filtering | Texture Compression | Sub-pixel precision | True Alpha Blending | Per-pixel Fog | 16/24/32-bit Z-buffer and W-buffer | OpenGLT compliant blending operations with constant fog effects & depth-cueing for photo-realistic images | | Blade XP 128 | 2D Features | | BitBLTs | Text Transfer | Solid Area Fills and Patterned Area Fills | 256 Raster Operations | Trapezoidal Fill, solid and patterned | Line Drawing | Hardware Clipping | Hardware Cursor | Hardware Pop-up Icon | | | Video Features | | Hardware DVD Video Support | Special hardware assist includes both Motion Compensation (MC) and Inverse Discrete Cosine Transform(IDCT) | Blade is able to play an MPEG-2 video at a frame rate of 30fps leaving over 80% CPU headroom for other tasks | TrueVideor Processor | This allows the highest quality overlay of graphic data on top of video data as in pull-down menus. The DirectDrawT acceleration increase the performance of the software playback | Bilinear H/V Interpolated Scaling | Edge Recovery | The hardware edge recovery mechanism reduces the zigzag effect due to the scaling up of oblique line | Anti-Tearing | The hardware anti-tear mechanism prevents the tearing effect due to the frame buffer update and eases the burden of the software to flip the page | Advanced Video De-Interlacing | Blade delivers superior video de-interlacing through Trident's proprietary video de-interlacing algorithm |
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